Wizard Implements consist of staves and magical orbs that add attack and damage bonuses to your spell attacks. They may also confer a wide range of additonal effects.
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Staves (Sortable Table)[]
Staves are two handed wizard implements. Unlike orbs they offer additional damage bonuses in the form of extra dice on top of the static damage bonus. They generally have more powerful and numerous additional effects as well.
N.B. For information on prices and known locations, consult the item's page.
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Item Name | Level | Attack | Damage | Crit Range | Crit Damage | Bonus 1 | Bonus 2 | Bonus 3 |
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+3 Staff of Arcana(*) | 10 | +3 | +3 | 19-20 | +3d6 normal | INT +2 | max HP +5 | |
Shimmering Staff(*) | 10 | +3 | +3, +4 if lightning, acid, force | 20 | +3d8 normal | |||
Staff of the War Mage(*) | 8 | +2 | +2, +4 vs humanoids | 20 | +2d8 normal | |||
Staff of Caustic Wounds(*) | 4 | +1 | +1, +5 w/ AA vs uw | n/a | +1-6 normal | INT +1 | crit strike (AA) +3 | |
Cracked Arcane Staff | 10 | +1 | +1 | 20 | +1-6 | |||
+3 Drow Staff of Power | 10 | +3 | +5 | 20 | +3-18 cold | resist fire +4 | resist cold +4 |
resist acid +4 |
+3 Zalantar Staff | 10 | +3 | +3 | 20 | +3d6 normal | saving throws +3 | ||
+2 Guardian Staff | 10 | +2 | +2 +1d8 | 20 | +2d8 normal | AC +2 | FORT +1 | WILL +1 |
+3 Staff of Corrosion | 10 | +3 | +3, +6 (acid spell) | 20 | +3-18 acid | |||
+3 Staff of Fiery Might | 10 | +3 | +3, +5 (fire spell) | 20 | +3d6 fire | |||
Staff of Freezing Flame | 9 | +2 | +2, +3 if fire or cold spell | 20 | +2d6 normal | |||
+2 Necromancer's Staff | 9 | +2 | +2 | 20 | +2d6 normal | INT +1 | max HP +4 | |
+2 Acolyte's Staff | 8 | +2, +4 MM | +2 +4 MM | 20 | +2d6 normal | |||
+2 Lightning Staff | 7 | +2 | +2, +3 if lightning spell | 20 | +2d6 lightning | |||
+2 Staff of Corrosion | 7 | +2 | +2 | 20 | +2-6 acid | acid SD +3 | resist acid +4 | |
+2 Zalantar Staff | 6 | +2 | +2 | 20 | +2d6 normal | saving throws +2 | resist all +1 | |
+2 Seeker Staff | 6 | +2 | +2 | 19-20 | +2d6 normal | |||
+1 Guardian Staff | 5 | +1 | +1 | 20 | +1d8 | AC +1 | FORT +1 | |
+1 Staff of Force | 5 | +1 | +1, +2 if force spell | 20 | +1d6 force | resist force +3 | ||
+1 Staff of Speed | 5 | +1 | +2 | 20 | +1-6 | initiative +3 | speed +1 | |
+1 Acolyte's Staff | 4 | +1, +3 MM | +1 +3 MM | 20 | +1d6 normal | |||
+1 Staff of Fiery Might | 4 | +1 | +1, +2 if fire spell | 20 | +1d6 fire | resist fire +3 | ||
+1 Staff of Lore | 4 | +1 | +1 | 20 | +1-6 | INT +1 | perception +1 | |
Staff of the Battle Mage | 3 | +1 | +1 +2 vs humanoids | 20 | +1d8 normal | |||
+1 Hexer's Crook | 3 | +1 | +1 | 20 | +1d8 normal | initiative +2 | perception +1 | |
+1 Drow Staff of Power | 2 | +1 | +3 | 20 | +1d6 cold | resist fire +1, resist cold +1 | resist lightning +1 | resist acid +1 |
+1 Staff of Corrosion | 2 | +1 | +1, +2 if acid spell | 20 | +1d6 acid | resist acid +3 | ||
Ebony Staff | 1 | +0 | +1 | 20 | +1d6 normal | |||
Staff | 1 | +0 | +0 | 20 | +1-6 | |||
Worn Staff | 1 | +0 | +0 | 20 | +1-4 |
Orbs (Sortable Table)[]
Orbs are one handed wizard implements. Unlike staves they only occupy your off-hand allowing you to equip a dagger in your main hand and combine the effects of both.
Legend
- (*) = Unique Item
- AWP = At-Will Powers
- MM = Magic Missile
- OGx = Ongoing damage with x spell type
Item Name | Level | Attack | Damage | Crit Range | Crit Damage | Bonus 1 | Bonus 2 | Bonus 3 |
---|---|---|---|---|---|---|---|---|
10 | +3 | +3 | 19-20 | +3d8 force | init +3 | |||
Moonstone Orb(*) | 7 | +2 | +2 | 20 | +3d8 radiant | |||
+3 Eye of Darkness | 10 | +3 | +3, +5 (if poison spell), +2 OGP | 20 | +3-18 poison | resist poison +5 | ||
+3 Orb of Crystallized Blood | 10 | +3 | +3 | 20 | +3-24 normal |
max HP -4 |
resist all +2 | regen +2 (wb) |
+3 Pulsating Stone Orb | 10 | +3 | +3 | 20 | +3-24 normal | FORT +1 | CON +1 | |
+3 Acid-Etched Orb | 10 | +3 | +3 +2 OGA | 20 | +3d6 normal | |||
+2 Guardian Orb | 10 | +2 | +2 | 20 | +2d8 normal | REF +1 | WILL +1 | |
+3 Phylacteric Orb | 10 | +3 | +3 | 20 | +3-24 normal | max HP -4 | resist all +2 | regen +2 (wb) |
+3 Wizard's Orb | 10 | +3 | +3 | 20 | +3d8 normal | |||
+2 Seeker Orb | 9 | +2 | +2 | 19-20 | +2d8 normal | |||
+2 Orb of Crystallized Energy | 9 | +2 | +2 | 20 | +2d8 psychic | INT +1 | ||
+2 Flaming Orb | 8 | +2 | +2, 2 OGF | 20 | +2d8 fire | |||
+2 Acolyte's Orb | 8 | +2, +4 MM | +2 +4 MM | 20 | +2d8 normal | |||
+2 Orb of Sanguinary Reprecussions | 7 | +2, +3 (bloodied) | +2, +3 (bloodied) | 20 | 1d8 norm | |||
+2 Phylacteric Orb | 6 | +2 | +2 | 20 | +2d8 normal | max HP -2 | resist all +1 | regen +1 (wb) |
+2 Orb | 6 | +2 | +2 | 20 | +2d8 normal | |||
+1 Acid-Etched Orb | 5 | +1 | +1 +2 OGA | 20 | +1d8 acid | |||
+1 Ever Watching Orb | 5 | +1 | +1 | 20 | +1d10 psychic | init +2 | perception +2 | |
+1 Seeker Orb | 4 | +1 | +1 | 19-20 | +2d4 normal | |||
+1 Acolyte's Orb | 4 | +1, +3 MM | +1, +3 MM | 20 | +1d8 normal | |||
+1 Orb of Sanguinary Repercussions | 3 | +1, +2 (bloodied) | +1, +2 (bloodied) | 20 | +1d8 normal | |||
+1 Orb of Survival | 3 | +1 | +1 | - | - | saving throws +1 | healing received +2 | |
+1 Orb of Drow Supremacy | 2 | +1 | +2, +5 vs uw | 20 | +1d6 | crit strike vs uw +2 | ||
+1 Frost Orb | 2 | +1 | +1 +1 OGC | 20 | +1d8 cold | |||
+1 Flaming Orb | 2 | +1 | +1 +1 OGF | 20 | +1d8 fire | |||
+1 Prismatic Orb | 1 | +1 | +1 | 20 | +1d8 | max HP +3 | ||
Crystal Orb | 1 | +0 | +1 | 20 | +1d8 normal | |||
Dull Ancient Orb | 1 | +0 | +0 | 20 | +1d6 normal | |||
Orb | 1 | +0 | +0 | 20 | +1d6 normal |