Trick or Trap is a level 5 dungeon located in the Ruins of Illefarn area.
Requirements[]
- 15 Energy
- Level 5
- 2x Skeleton Key Fragment
- Completed Bones, Thugs and Sorcery
Adventure Description[]
Correspondence from a mysterious agent of Thay named "Jack" found in the depths of Neverdeath's catacombs point to the presence of a secret necromantic laboratory within the ruins of Illefarn. Doomguide Volahk exhorts you to make haste! Uncover the Thayans' secret plot and ensure it does not reach fulfillment!
Rewards[]
- 65 Gold
- 1x Guilded Skeleton Key
Adventure Unlocked (Upon Completion)[]
Room Layout[]
Room 1 (Illefarn Laboratory)[]
- Empty.
Room 2 ("Jack")[]
- 1x Spellwarded Boneshard
- 2x Spellwarded Skeleton
- 1x Spellwarded Blazing
- The creatures in this room are immune to ongoing damage & most spell damage; only melee & ranged damage are effective.
Room 3 (An Experiment)[]
- Empty.
- The northern zoning area will lead to Room 4, the eastern one will lead to Room 5.
- Once you enter this room, you can't go back. Even after killing Jack in Room 7, you can't go back to rooms 6, 5, 4/3, etc. I wanted to go back to Room 4 to collect the treasure after the Jack fight in Room 7 so that when I had a member die by the Room 4 Level 10 death trap, it wouldn't really matter. Well, it doesn't let you do that :).
Room 4 (An Interesting Choice)[]
- 1x Death Trap (Level 10). If a character steps on the trap or attempts to disarm it, that charcacter will unavoidably die. However, the fallen member can be revived with a Potion of Life or a Raise Dead (Cleric) spell.
- Unlocked chest (Item Loot)
Room 5 (..."the gift of insight"...)[]
- 2x Evermending Chillborn
- 2x Evermending Corpse
- The creatures in this room are immune to melee & ranged damage, only ongoing and spell damage are effective.
- Once you've entered this room, you cannot go back to the previous rooms. You can only go onward to Room 6 after all creatures are killed.
Room 6 (A Mysterious Trap)[]
- Traps: 1x Mysterious Trap (Level 10)
- The trap in this room restores health to all party members. Trust it; just walk onto the trap with any character.
Room 7 ("...one final gift...")[]
- 1x Spellwarded Boneshard
- 1x Spellwarded Blazing
- 1x Evermending Chillborn
- 1x Evermending Corpse
- 1x Jack (Boss)
- After the first few rounds, Jack will become immune to all magic and melee attacks. Use Ranged Attack to damage him.
- Basic loot (gold and consumables. 4x Pumpkin Masks were removed from loot.)
Loot[]
Heroic[]
Room 4 Chest, 4 random items among:
- Skeletal Crossbow (all classes)
- +2 Orc Battle Armor (Rogue, Fighter)
- +2 Distorting Cloth Armor (Wizard)
- +1 Razorlink Chainmail (Cleric)
- Precise Swordman's Blade (Fighter)
- The Cunning Blade (Rogue)
- (2x) Violent Mood Ring (Wizard)
Hard[]
Room 4 Chest
- Skeletal Crossbow (all classes)
- The Cunning Blade (Rogue)
Normal[]
Room 4 chest (3 item slots total, 1 item will appear twice)
- Skeletal Crossbow (all classes)
- +2 Chainmail (Rogue)
- +1 Razorlink Chainmail (Rogue)
- Violent Mood Ring (Wizard)
The same items show up for all classes, regardless of class restrictions.