Rings are slot items that help bring finishing touches to a character's bonuses; the bonuses offered are by far the most varied among all item categories.
N.B. For information on prices and known locations, consult the item's page.
Jump to (List): Ring - Helms - Equipment (Category) |
Ring Sortable Table[]
The table below allows you to sort by item name, level or bonuses. Take note that similar bonuses have been grouped together in the same columns: (ex: ability score and healing done bonuses are under "Bonus 1", most damage bonuses are under the "Bonus3" column, etc)
For more information on prices, known locations or flavor texts, consult the item pages individually.
To report a new known location for these items, you must edit 2 pages only: the adventure's page and the item's page
Table Legend | |
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Item Name |
Level |
Bonus 1 |
Bonus 2 |
Bonus 3 |
Bonus 4 |
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10 |
AC +2 |
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7 |
attack rolls +3 (wuw) | ||||
4 |
speed -3 (wb) |
SD +2, +5 (wb) |
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1 |
max HP +10 |
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1 |
regen +1 (wb) |
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10 |
resist poison +5 |
resist necrotic +5 |
resist radiant +5 | ||
10 |
initiative +3 |
REF +1 |
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10 |
fire SD +5 |
cold SD +5 |
radiant SD +5 |
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10 |
saving throws (OG-BFCPA) +4 |
resist all +2 | |||
10 |
damage +4 (wuw) |
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10 |
healing received +2 |
melee attack rolls +3 | |||
10 |
healing done +3 |
SD +2 |
magic attack rolls +2 | ||
10 |
speed +2 |
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10 |
healing done +5 |
healing received +5 |
resist necrotic +3 |
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10 |
acid SD +5 |
lightning SD +5 |
force SD +5 |
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10 |
melee damage (axe/HB) +2 |
enemy acid attack rolls -2 | |||
10 |
SD +2 (wuw) |
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9 |
WIS +2 |
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9 |
CON +2 |
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9 |
INT +2 |
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9 |
DEX +2 |
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9 |
STR +2 |
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9 |
CHA +1 |
critical range +1 |
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9 |
max energy +5 |
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9 |
damage +5 vs unwounded |
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8 |
max HP +5 |
burst & blast damage +2 |
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8 |
melee damage +CON (mace) |
enemy fire attack rolls -2 | |||
8 |
melee damage (axe/HB) +2 |
enemy cold attack rolls -2 | |||
8 |
initiative +1 |
max HP +3 |
SD +3 |
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8 |
AC +3 (vs flanked) |
saving throws +3 (vs flanked) |
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8 |
initiative +2 |
damage +2 (vs flanked) |
attack rolls +2 (vs flanked) | ||
8 |
thievery +3 |
melee damage (LB) +2 |
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7 |
CON +1 |
max HP +1 |
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7 |
INT +1 |
SD +2 |
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7 |
DEX +1 |
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7 |
WIS +1 |
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7 |
STR +1 |
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6 |
magic attack rolls +1 | ||||
6 |
speed +1 |
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6 |
melee attack rolls +1 | ||||
6 |
critical range +1 |
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5 |
healing done +5 |
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5 |
AC +1 |
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5 |
fire SD +3 |
cold SD +3 |
radiant SD +3 |
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5 |
acid SD +2 |
lightning SD +2 |
force SD +2 |
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5 |
healing received +5 |
melee damage +2 |
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5 |
initiative +1 |
max HP +1 |
saving throws +1 |
perception +1 | |
4 |
thievery +3 |
perception +3 | |||
4 |
healing done +2 |
radiant damage +1 |
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4 |
max HP +1 |
SD +2 |
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4 |
initiative +2 |
max HP +1 |
critical range +1 (ranged) |
attack +1 (ranged) | |
4 |
HP +3 (Sec Wind) |
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3 |
healing done +1 |
radiant damage +1 |
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3 |
resist all +1 | ||||
3 |
SD +2 |
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3 |
melee damage +1 |
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2 |
initiative +1 |
REF +1 |
resist radiant +1 | ||
2 |
HP +2 (Sec Wind) |
healing received +1 |
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2 |
FORT +1 |
saving throws +1 |
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2 |
healing done +1 |
max HP +1 |
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2 |
initiative +1 |
WILL +1 |
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2 |
thievery +1 |
REF +1 |
perception +1 | ||
2 |
SD +1 |
perception +1 | |||
1 |
SD +1 |
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1 |
healing done +1 |
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1 |
HP +2 (Sec Wind) |
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1 |
thievery +1 |
perception +1 | |||
1 |
saving throws +1 |
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1 |
initiative +1 |